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The Real Adventures of Jonny Quest : ウィキペディア英語版
The Real Adventures of Jonny Quest

''The Real Adventures of Jonny Quest'' is an American animated action-adventure television series produced by Hanna-Barbera and broadcast on Cartoon Network from August 26, 1996 to April 16, 1997. A continuation of the ''Jonny Quest'' (1964) and ''The New Adventures of Jonny Quest'' (1986) series, it features teenage adventurers Jonny Quest, Hadji Singh, and Jessie Bannon as they accompany Dr. Benton Quest and bodyguard Race Bannon to investigate strange phenomena, legends, and mysteries in exotic locales. Action also takes place in the virtual realm of QuestWorld, a three-dimensional cyberspace domain rendered with computer animation. Conceived in the early 1990s, ''Real Adventures'' suffered a long and troubled development.
Hanna-Barbera dismissed creator Peter Lawrence in 1996 and hired new producers to finish the show. John Eng and Cosmo Anzilotti completed Lawrence's work; David Lipman, Davis Doi, and Larry Houston wrote new episodes with reworked character designs akin to those of classic ''Quest''. Each team produced half of the show's fifty-two episodes. While Lawrence's team crafted stories of real-world mystery and exploration, later writers used science fiction and paranormal plots. Turner supported the show through a massive marketing campaign with thirty-three licensees. ''Real Adventures'' debuted with an unprecedented wide release on Cartoon Network, TBS, and TNT, airing twenty-one times per week. Critics have debated the merits of the show's animation, writing, and spirit compared to classic ''Quest'', but it has also received praise in those categories.
''Real Adventures'' failed to gain high ratings with its targeted demographics and its merchandise performed poorly, leading to cancellation after fifty-two episodes. Turner Home Entertainment and Warner Home Video have released eight VHS tapes, two laserdiscs, and twenty-six DVD episodes; reruns have appeared on Toonami, CNX, and other Turner networks. All 52 episodes were made available for digital purchase on the iTunes Store in 2013.
==Development and history==
Hanna-Barbera created ''The Real Adventures of Jonny Quest'' in the early 1990s after being acquired by Turner Entertainment Co. Turner planned a series of year-long "Turner-wide initiatives" to capitalize on old characters and create new franchises. Turner received copious fan mail and phone inquiries about ''Quest'', and observed "incredibly high" marketing Q Scores.〔〔 The show was also Hanna-Barbera's most popular venture in the action-adventure genre; no other contemporary series featured realistic children enjoying lifelike adventures. With William Hanna and Joseph Barbera's blessings, the company planned a new series, live action film, and two telefilms—''Jonny's Golden Quest'' and ''Jonny Quest vs. The Cyber Insects''.〔 Combined with a substantial marketing campaign, the project would be their largest initiative since Turner acquired H-B. Turner Home Entertainment President Philip Kent claimed ''Quest'' would be a "consumer-products bonanza", and the company considered ''Real Adventures'' the linchpin of the ''Quest'' revival. ''Real Adventures'', the live-action film, and release of classic episodes on VHS would constitute a "Year of ''Jonny Quest''" marketing blitz.〔 Delayed until 1996, the project echoed 1994's "Year of the ''Flintstones''" and 1995's "Year of ''Yogi Bear''". Production on ''Real Adventures'' commenced in 1993.〔 Turner hired a team led by director Dick Sebast, writer Peter Lawrence, and art director Takashi Masunaga. The firm appointed Stephanie Sperber head of the ''Quest'' task force in 1994.〔
Hanna-Barbera President Fred Seibert allowed Lawrence to create a new team of companions for Jonny, but Lawrence chose to revive the original group. Sebast and Lawrence decided to make the series as realistic as possible through accurate physics and depictions of machinery.〔 Lawrence emphasized believability, eschewing "ridiculous ... laser guns" for real sidearms.〔 The creative team researched child psychology, ensuring they could depict realistic action and consequences without fueling nightmares.〔 Seibert described the show's theme as "''The X-Files'' for kids", citing difficult questions and mysteries to be posed in each episode.〔 Departures from the classic series included new character designs and the introduction of a new character to the ''Quest'' family.〔 Takashi designed Jonny to be "edgy and handsome", and rendered characters in the style of Japanese animation to differentiate from American superhero cartoons.〔〔 The team used a new character—Race's daughter, Jessie Bannon—to create conflict with Jonny.〔 She was introduced in ''Jonny's Golden Quest'' as Race's daughter by Jezebel Jade. Lawrence initially titled the show ''Jonny Quest's Extraordinary Adventures'', but the title changed in 1995 to its final name. Intended for a 1995 release with sixty-five episodes, ''Real Adventures'' fell into development hell; roughly thirty scripts and only eight reels were in progress by March 1995.〔〔〔 Both Lawrence and Takashi were removed in 1996, hiring John Eng and Cosmo Anzilotti to finish the first twenty-six episodes.〔 Certain sequences necessitated exhaustive work and heavy revision.
A new team led by David Lipman, Davis Doi, and Larry Houston finished twenty-six more for broadcast as a separate series named ''The New Jonny Quest''.〔〔 Time Warner's acquisition of Turner negated this plan, leading to the episodes' release as the second season of ''Real Adventures''. Fred Seibert touted ''Quest'' as the "''Home Alone'' of adventure", with "high-tech, multicultural themes" that would appeal to contemporary youth. Promoters promised the new ''Quest'' would avoid "mindless violence, chauvinism, xenophobia and insensitivity", addressing historical criticisms of the classic series.〔 Turner also claimed that ''Quest'' would appeal to any gender, stating, "Traditionally, action adventure animation may be stronger with boys, but in this case, storylines are being developed to draw girls in ... we're really hoping for a wide berth of viewership."

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